From c8f5b6f03bab22d79f3ea93097abf5df3e7433bb Mon Sep 17 00:00:00 2001 From: 0000OOOO0000 <63518686+0000OOOO0000@users.noreply.github.com> Date: Sat, 21 Nov 2020 01:32:21 +0200 Subject: [PATCH] Delete UV_TO_MESH.PY --- .../2.90/SCRIPTS/ADDONS/TISSUE-MASTER/UV_TO_MESH.PY | 178 ------------------ 1 file changed, 178 deletions(-) delete mode 100644 ◯ᴥᗱᗴᗝИNᗱᗴᙁ⚭ⵙ⚭ᙁᗱᗴИNᗝᗱᗴᴥ◯/2.90/SCRIPTS/ADDONS/TISSUE-MASTER/UV_TO_MESH.PY diff --git a/◯ᴥᗱᗴᗝИNᗱᗴᙁ⚭ⵙ⚭ᙁᗱᗴИNᗝᗱᗴᴥ◯/2.90/SCRIPTS/ADDONS/TISSUE-MASTER/UV_TO_MESH.PY b/◯ᴥᗱᗴᗝИNᗱᗴᙁ⚭ⵙ⚭ᙁᗱᗴИNᗝᗱᗴᴥ◯/2.90/SCRIPTS/ADDONS/TISSUE-MASTER/UV_TO_MESH.PY deleted file mode 100644 index 8d3991a9..00000000 --- a/◯ᴥᗱᗴᗝИNᗱᗴᙁ⚭ⵙ⚭ᙁᗱᗴИNᗝᗱᗴᴥ◯/2.90/SCRIPTS/ADDONS/TISSUE-MASTER/UV_TO_MESH.PY +++ /dev/null @@ -1,178 +0,0 @@ -# ##### BEGIN GPL LICENSE BLOCK ##### -# -# This program is free software; you can redistribute it and/or -# modify it under the terms of the GNU General Public License -# as published by the Free Software Foundation; either version 2 -# of the License, or (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU General Public License for more details. -# -# You should have received a copy of the GNU General Public License -# along with this program; if not, write to the Free Software Foundation, -# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. -# -# ##### END GPL LICENSE BLOCK ##### - -# --------------------------------- UV to MESH ------------------------------- # -# -------------------------------- version 0.1.1 ----------------------------- # -# # -# Create a new Mesh based on active UV # -# # -# (c) Alessandro Zomparelli # -# (2017) # -# # -# http://www.co-de-it.com/ # -# # -# ############################################################################ # - -import bpy -import math -from bpy.types import Operator -from bpy.props import BoolProperty -from mathutils import Vector -from .utils import * - - -class uv_to_mesh(Operator): - bl_idname = "object.uv_to_mesh" - bl_label = "UV to Mesh" - bl_description = ("Create a new Mesh based on active UV") - bl_options = {'REGISTER', 'UNDO'} - - apply_modifiers : BoolProperty( - name="Apply Modifiers", - default=True, - description="Apply object's modifiers" - ) - vertex_groups : BoolProperty( - name="Keep Vertex Groups", - default=True, - description="Transfer all the Vertex Groups" - ) - materials : BoolProperty( - name="Keep Materials", - default=True, - description="Transfer all the Materials" - ) - auto_scale : BoolProperty( - name="Resize", - default=True, - description="Scale the new object in order to preserve the average surface area" - ) - - def execute(self, context): - bpy.ops.object.mode_set(mode='OBJECT') - ob0 = bpy.context.object - for o in bpy.context.view_layer.objects: o.select_set(False) - ob0.select_set(True) - - #if self.apply_modifiers: - # bpy.ops.object.duplicate_move() - # bpy.ops.object.convert(target='MESH') - -# me0 = ob0.to_mesh(bpy.context.depsgraph, apply_modifiers=self.apply_modifiers) - #if self.apply_modifiers: me0 = simple_to_mesh(ob0) - #else: me0 = ob0.data.copy() - name0 = ob0.name - ob0 = convert_object_to_mesh(ob0, apply_modifiers=self.apply_modifiers, preserve_status=False) - me0 = ob0.data - area = 0 - - verts = [] - faces = [] - face_materials = [] - for face in me0.polygons: - area += face.area - uv_face = [] - store = False - try: - for loop in face.loop_indices: - uv = me0.uv_layers.active.data[loop].uv - if uv.x != 0 and uv.y != 0: - store = True - new_vert = Vector((uv.x, uv.y, 0)) - verts.append(new_vert) - uv_face.append(loop) - if store: - faces.append(uv_face) - face_materials.append(face.material_index) - except: - self.report({'ERROR'}, "Missing UV Map") - - return {'CANCELLED'} - - name = name0 + '_UV' - # Create mesh and object - me = bpy.data.meshes.new(name + 'Mesh') - ob = bpy.data.objects.new(name, me) - - # Link object to scene and make active - scn = bpy.context.scene - bpy.context.collection.objects.link(ob) - bpy.context.view_layer.objects.active = ob - ob.select_set(True) - - # Create mesh from given verts, faces. - me.from_pydata(verts, [], faces) - # Update mesh with new data - me.update() - if self.auto_scale: - new_area = 0 - for p in me.polygons: - new_area += p.area - if new_area == 0: - self.report({'ERROR'}, "Impossible to generate mesh from UV") - bpy.data.objects.remove(ob0) - - return {'CANCELLED'} - - # VERTEX GROUPS - if self.vertex_groups: - for group in ob0.vertex_groups: - index = group.index - ob.vertex_groups.new(name=group.name) - for p in me0.polygons: - for vert, loop in zip(p.vertices, p.loop_indices): - try: - ob.vertex_groups[index].add([loop], group.weight(vert), 'REPLACE') - except: - pass - - ob0.select_set(False) - if self.auto_scale: - scaleFactor = math.pow(area / new_area, 1 / 2) - ob.scale = Vector((scaleFactor, scaleFactor, scaleFactor)) - - bpy.ops.object.mode_set(mode='EDIT', toggle=False) - bpy.ops.mesh.remove_doubles(threshold=1e-06) - bpy.ops.object.mode_set(mode='OBJECT', toggle=False) - bpy.ops.object.transform_apply(location=False, rotation=False, scale=True) - - # MATERIALS - if self.materials: - try: - # assign old material - uv_materials = [slot.material for slot in ob0.material_slots] - for i in range(len(uv_materials)): - bpy.ops.object.material_slot_add() - bpy.context.object.material_slots[i].material = uv_materials[i] - for i in range(len(ob.data.polygons)): - ob.data.polygons[i].material_index = face_materials[i] - except: - pass - ''' - if self.apply_modifiers: - bpy.ops.object.mode_set(mode='OBJECT') - ob.select_set(False) - ob0.select_set(True) - bpy.ops.object.delete(use_global=False) - ob.select_set(True) - bpy.context.view_layer.objects.active = ob - ''' - - bpy.data.objects.remove(ob0) - bpy.data.meshes.remove(me0) - return {'FINISHED'}