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Delete __INIT__.PY
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# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# --------------------------------- TISSUE ----------------------------------- #
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# ------------------------------- version 0.3 -------------------------------- #
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# #
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# Creates duplicates of selected mesh to active morphing the shape according #
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# to target faces. #
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# #
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# Alessandro Zomparelli #
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# (2017) #
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# #
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# http://www.co-de-it.com/ #
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# http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Mesh/Tissue #
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# #
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# ############################################################################ #
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bl_info = {
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"name": "Tissue",
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"author": "Alessandro Zomparelli (Co-de-iT)",
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"version": (0, 3, 34),
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"blender": (2, 80, 0),
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"location": "",
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"description": "Tools for Computational Design",
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"warning": "",
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"wiki_url": "https://github.com/alessandro-zomparelli/tissue/wiki",
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"tracker_url": "https://github.com/alessandro-zomparelli/tissue/issues",
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"category": "Mesh"}
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if "bpy" in locals():
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import importlib
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importlib.reload(tessellate_numpy)
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importlib.reload(colors_groups_exchanger)
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importlib.reload(dual_mesh)
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importlib.reload(lattice)
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importlib.reload(uv_to_mesh)
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importlib.reload(utils)
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importlib.reload(gcode_export)
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else:
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from . import tessellate_numpy
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from . import colors_groups_exchanger
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from . import dual_mesh
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from . import lattice
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from . import uv_to_mesh
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from . import utils
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from . import gcode_export
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import bpy
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from bpy.props import PointerProperty, CollectionProperty, BoolProperty
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classes = (
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tessellate_numpy.tissue_tessellate_prop,
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tessellate_numpy.tissue_tessellate,
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tessellate_numpy.tissue_update_tessellate,
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tessellate_numpy.tissue_refresh_tessellate,
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tessellate_numpy.TISSUE_PT_tessellate,
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tessellate_numpy.tissue_rotate_face_left,
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tessellate_numpy.tissue_rotate_face_right,
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tessellate_numpy.TISSUE_PT_tessellate_object,
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tessellate_numpy.TISSUE_PT_tessellate_frame,
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tessellate_numpy.TISSUE_PT_tessellate_thickness,
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tessellate_numpy.TISSUE_PT_tessellate_coordinates,
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tessellate_numpy.TISSUE_PT_tessellate_rotation,
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tessellate_numpy.TISSUE_PT_tessellate_options,
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tessellate_numpy.TISSUE_PT_tessellate_selective,
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tessellate_numpy.TISSUE_PT_tessellate_morphing,
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tessellate_numpy.TISSUE_PT_tessellate_iterations,
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colors_groups_exchanger.face_area_to_vertex_groups,
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colors_groups_exchanger.vertex_colors_to_vertex_groups,
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colors_groups_exchanger.vertex_group_to_vertex_colors,
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colors_groups_exchanger.TISSUE_PT_weight,
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colors_groups_exchanger.TISSUE_PT_color,
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colors_groups_exchanger.weight_contour_curves,
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colors_groups_exchanger.tissue_weight_contour_curves_pattern,
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colors_groups_exchanger.weight_contour_mask,
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colors_groups_exchanger.weight_contour_displace,
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colors_groups_exchanger.harmonic_weight,
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colors_groups_exchanger.edges_deformation,
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colors_groups_exchanger.edges_bending,
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colors_groups_exchanger.weight_laplacian,
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colors_groups_exchanger.reaction_diffusion,
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colors_groups_exchanger.start_reaction_diffusion,
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colors_groups_exchanger.TISSUE_PT_reaction_diffusion,
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colors_groups_exchanger.reset_reaction_diffusion_weight,
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colors_groups_exchanger.formula_prop,
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colors_groups_exchanger.reaction_diffusion_prop,
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colors_groups_exchanger.weight_formula,
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colors_groups_exchanger.curvature_to_vertex_groups,
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colors_groups_exchanger.weight_formula_wiki,
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colors_groups_exchanger.tissue_weight_distance,
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dual_mesh.dual_mesh,
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dual_mesh.dual_mesh_tessellated,
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lattice.lattice_along_surface,
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uv_to_mesh.uv_to_mesh,
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gcode_export.TISSUE_PT_gcode_exporter,
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gcode_export.tissue_gcode_prop,
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gcode_export.tissue_gcode_export
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)
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def register():
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from bpy.utils import register_class
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for cls in classes:
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bpy.utils.register_class(cls)
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#bpy.utils.register_module(__name__)
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bpy.types.Object.tissue_tessellate = PointerProperty(
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type=tessellate_numpy.tissue_tessellate_prop
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)
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bpy.types.Scene.tissue_gcode = PointerProperty(
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type=gcode_export.tissue_gcode_prop
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)
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bpy.types.Object.formula_settings = CollectionProperty(
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type=colors_groups_exchanger.formula_prop
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)
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bpy.types.Object.reaction_diffusion_settings = PointerProperty(
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type=colors_groups_exchanger.reaction_diffusion_prop
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)
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# colors_groups_exchanger
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bpy.app.handlers.frame_change_post.append(colors_groups_exchanger.reaction_diffusion_def)
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#bpy.app.handlers.frame_change_post.append(tessellate_numpy.anim_tessellate)
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def unregister():
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from bpy.utils import unregister_class
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for cls in classes:
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bpy.utils.unregister_class(cls)
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del bpy.types.Object.tissue_tessellate
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if __name__ == "__main__":
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register()
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