From 98094839aedf7b935a14176748aefcb145be7142 Mon Sep 17 00:00:00 2001 From: 0000OOOO0000 <63518686+0000OOOO0000@users.noreply.github.com> Date: Sat, 21 Nov 2020 01:30:57 +0200 Subject: [PATCH] Delete RA_DRAW_UI.PY --- .../2.90/SCRIPTS/ADDONS/R_ARRAY-MASTER/RA_DRAW_UI.PY | 125 ------------------ 1 file changed, 125 deletions(-) delete mode 100644 ◯ᴥᗱᗴᗝИNᗱᗴᙁ⚭ⵙ⚭ᙁᗱᗴИNᗝᗱᗴᴥ◯/2.90/SCRIPTS/ADDONS/R_ARRAY-MASTER/RA_DRAW_UI.PY diff --git a/◯ᴥᗱᗴᗝИNᗱᗴᙁ⚭ⵙ⚭ᙁᗱᗴИNᗝᗱᗴᴥ◯/2.90/SCRIPTS/ADDONS/R_ARRAY-MASTER/RA_DRAW_UI.PY b/◯ᴥᗱᗴᗝИNᗱᗴᙁ⚭ⵙ⚭ᙁᗱᗴИNᗝᗱᗴᴥ◯/2.90/SCRIPTS/ADDONS/R_ARRAY-MASTER/RA_DRAW_UI.PY deleted file mode 100644 index 42251d2e..00000000 --- a/◯ᴥᗱᗴᗝИNᗱᗴᙁ⚭ⵙ⚭ᙁᗱᗴИNᗝᗱᗴᴥ◯/2.90/SCRIPTS/ADDONS/R_ARRAY-MASTER/RA_DRAW_UI.PY +++ /dev/null @@ -1,125 +0,0 @@ -import bpy -import gpu -import blf -from gpu_extras.batch import batch_for_shader - - -def RA_modal_Draw(self, context, prefs): - height = bpy.context.region.height - width = bpy.context.region.width - CO = context.object - - font_id = 0 - - #+ text - if CO.RA_Unq_mode == True: - blf.color (font_id,0.9,0.32,0.35,1) - else: - blf.color (font_id,0.85,0.85,0.85,1) - #* Offset - blf.position(font_id, (width/2) - 200, (height/2) - 250, 0) - blf.size(font_id, 20, 60) - blf.draw(font_id, ("{} {}".format("Offset: ",str(round(CO.RA_Offset, 2)))) ) - - #* Object Selectable - blf.position(font_id, (width/2) + 50, (height/2) - 250, 0) - - blf.draw(font_id, ("{} {}".format("Selectable: ",str(CO.RA_Sel_Status))) ) - - #* Object Number "Count" - blf.position(font_id, (width/2) - 50, (height/2) - 250, 0) - if CO.RA_Unq_mode == True: - blf.color (font_id,0.5,0.5,0.5,1) - else: - blf.color (font_id,0.85,0.85,0.85,1) - - blf.draw(font_id, ("{} {}".format("Count: ",str(round(CO.RA_ObjNum, 2)))) ) - #* Show/Hide Help - blf.color (font_id,1,1,1,1) - text = "Show/Hide Help 'H'" - blf.position(font_id, (width/2 - blf.dimensions(font_id, text)[0] / 2), (height/2) - 230, 0) - - blf.draw(font_id, text) - #+--------------------------------------------------------------+# - #* Unique Mode - blf.color (font_id,0.8,0.4,0.0,1) - text = "Unique Mode: " - blf.position(font_id, (width/2 - 84), (height/2) - 270, 0) - blf.draw(font_id, text) - #-------------------------# - if CO.RA_Unq_mode == True: - blf.color (font_id,0.1,0.94,0.4,1) - unq_text = "Active" - else: - blf.color (font_id,0.6,0.1,0.0,1) - unq_text = "--------" - blf.position(font_id, (width/2 + 34), (height/2) - 270, 0) - blf.draw(font_id, unq_text) - #+--------------------------------------------------------------+# - #* Help - blf.color (font_id,0.6,1,0.6,1) - if prefs.modal_help == True: - lines = ["Reset 'R'", - "Apply 'A'", - "Join 'J' ends radial mode and merges all objects", - "Grab 'G'", - "Unique Mode 'Q' unlinks objects data block", - "'RMB' and Esc to Cancel", - "'Shift' to snap offset", - "'Mouse Wheel' Increase/Decrease Count" - ] - for index, l in enumerate(lines): - text = l - blf.position(font_id, (width/2) - 200, (height/2 -200) + 20 * index, 0) - - blf.draw(font_id, text) - -def RA_draw_B(self, context, prefs): - height = bpy.context.region.height - width = bpy.context.region.width - CO = bpy.context.object - #+-----------------------------------------------------------------------+# - vertices = ( - (width/2 - 80 , height/2 - 215),(width/2 + 80, height/2 - 215), - (width/2 - 90, height/2 - 233),( width/2 + 90, height/2 - 233) ) - - indices = ( - (0, 1, 2), (2, 1, 3)) - - shader = gpu.shader.from_builtin('2D_UNIFORM_COLOR') - batch = batch_for_shader(shader, 'TRIS', {"pos": vertices}, indices=indices) - - shader.bind() - - shader.uniform_float("color", (0.8,0.4,0.0,1)) - batch.draw(shader) - #+-----------------------------------------------------------------------+# - vertices = ( - (width/2 - 216 , height/2 - 234),(width/2 + 206, height/2 - 234), - (width/2 - 220, height/2 - 254),( width/2 + 200, height/2 - 254) ) - - indices = ( - (0, 1, 2), (2, 1, 3)) - - shader = gpu.shader.from_builtin('2D_UNIFORM_COLOR') - batch = batch_for_shader(shader, 'TRIS', {"pos": vertices}, indices=indices) - - - - shader.bind() - shader.uniform_float("color", (0.15,0.15,0.15,1)) - batch.draw(shader) - #+-----------------------------------------------------------------------+# - vertices = ( - (width/2 - 96 , height/2 - 253),(width/2 + 96, height/2 - 253), - (width/2 - 86, height/2 - 274),( width/2 + 86, height/2 - 274) ) - - indices = ( - (0, 1, 2), (2, 1, 3)) - - shader = gpu.shader.from_builtin('2D_UNIFORM_COLOR') - batch = batch_for_shader(shader, 'TRIS', {"pos": vertices}, indices=indices) - - shader.bind() - shader.uniform_float("color", (0.15,0.15,0.15,1)) - batch.draw(shader) \ No newline at end of file